Cover of Overcrowded by Roberto Verganti - Business and Economics Book

From "Overcrowded"

Author: Roberto Verganti
Publisher: MIT Press
Year: 2017
Category: Design

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Chapter 5: The Art of Criticism
Key Insight 1 from this chapter

The Xbox as a Case Study for Innovation of Meaning

Key Insight

In summer 1999, four Microsoft employees proposed building a new, Windows-independent console, aiming to revolutionize the videogame business. This concept directly challenged Microsoft’s established strategy of integrating everything, including gaming, through PCs and Windows, a strategy that had yielded limited success. PC gaming often resulted in slow, frustrating experiences prone to crashes, was mostly solitary, and restricted game developers' creativity by diverting their focus to technical complexities over design. This bold idea was met with intense skepticism from top executive Steve Ballmer, who dismissed their 'billions' estimate and declared their financial projections were off by '$100', calling them 'pretty stupid.'

The renegade team's core vision elevated gaming to a high art form, positioning game developers as artists. Their proposal was for Microsoft to provide the ultimate 'canvas'—a powerful, dedicated platform—enabling developers to express their artistic visions without technological limitations. This necessitated a departure from a general-purpose, Windows-based system towards a game-specific platform explicitly designed for artists. Such a move was radical, challenging Microsoft’s mythical core asset, Windows, and aiming to draw young users away from PCs.

Despite initial resistance, this seemingly outlandish proposal evolved into the Xbox two years later, fundamentally reshaping Microsoft’s approach to the videogame industry. Crucially, the Xbox launched with an operating system incompatible with Windows, underscoring the depth of the transformation. This venture, which eventually 'made billions,' not only marked Microsoft’s embrace of hardware, youth-focused entertainment, and consumers but also notably became 'the first console to emphatically celebrate the importance of the people who make the games.'

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