From "The Optimist"
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Free 10-min PreviewThe iPhone's Industry Disruption and App Store Genesis
Key Insight
Before the iPhone's unveiling in January 2007, the mobile industry was controlled by powerful wireless carriers like Cingular, Verizon, Sprint, and T-Mobile. These carriers dictated phone designs and pre-installed applications, often providing phones for free with a contract, which created a 'walled garden' for users. This dynamic stifled innovation and limited what phone makers could offer, making them subservient to the network providers.
Steve Jobs radically transformed this landscape by securing a deal with Cingular Wireless, which later became AT&T, granting Apple unprecedented total control over the iPhone's manufacturing and marketing. In return, Cingular received five years of network exclusivity and a share of iPhone sales and iTunes revenue. A pivotal moment occurred in October 2007 when Apple announced a software development kit (SDK), allowing external developers to create iPhone apps, a move described as a 'bulldozer' through the existing industry structure.
Initially, Apple resisted third-party apps, proposing only web applications via the Safari browser at the Worldwide Developers Conference, a suggestion met with a near-total lack of applause. However, enterprising developers began 'jailbreaking' iPhones soon after the device launched in late June 2007, sharing code online to enable custom apps. The increasing quality of these jailbroken apps eventually swayed Jobs, who in October 2007, instructed his team to develop an official App Store. While Jobs aimed for a Christmas launch, his team suggested announcing the App Store plans in March and launching in June with the iPhone 2, featuring hundreds of pre-developed applications.
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