From "Beyond Entrepreneurship"
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Free 10-min PreviewManagement Techniques for Stimulating Creativity
Key Insight
Managers can actively foster creativity through eight practical techniques, beginning with 'Encourage; Don’t Nitpick,' which means embracing ideas without premature criticism, as exemplified by 3M's William McKnight, who urged inventors to 'Give it a try. Get to work, and quick.' Second, 'Be Not Judgmental' by showing respect for individuals' efforts and addressing mistakes as learning opportunities, not personal attacks, to prevent fear from stifling experimentation. Third, 'Help Shy People' voice their valuable insights, often rooted in quiet observation, by creating safe channels like suggestion boxes or anonymous submissions, and publicly acknowledging good ideas from these sources.
Fourth, 'Stimulate Curiosity' by cultivating an environment where questioning is encouraged, and managers pose open-ended, inquiry-driven questions such as, 'What did you learn from that experience?' Fifth, 'Create Necessity' by intentionally limiting resources or setting ambitious, seemingly impossible targets, recognizing that constraint often sparks inventive solutions. Giro Sport Design, for example, developed successful LYCRA helmet covers due to a $100,000 tooling cost limitation, while Motorola’s Paul Galvin pushed employees to achieve a $30 product cost reduction that was initially deemed impossible.
Sixth, 'Allow Time Away from the Fray' provides space for solitary contemplation and incubation, as creative insights frequently emerge outside of immediate work environments, a practice supported by NIKE's campus amenities and Herman Miller's remote designers; this includes promoting 'at home' work days and mandating vacations. Seventh, 'Catalyze Group Problem Solving' combines individual reflection with collaborative brainstorming sessions, such as Patagonia’s 'Bangladesk' open work areas, recognizing that collective minds generate extraordinary results, provided there are no 'wet blankets' prematurely critiquing ideas. Finally, 'Require Fun' as a fundamental aspect of work, understanding that enjoyment fuels creativity and that for many innovators, work itself is a form of engaging play, even when it demands intense effort.
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