Cover of Code by Charles Petzold - Business and Economics Book

From "Code"

Author: Charles Petzold
Publisher: Microsoft Press
Year: 2000
Category: Computers

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Chapter 20: ASCII and a Cast of Characters
Key Insight 3 from this chapter

Implementing Control Flow and Defining a Computer

Key Insight

To overcome the rigid sequential execution and enhance program flexibility, the 'Jump' instruction (30h) was introduced. This 3-byte instruction allows the machine to alter the 16-bit counter's normal sequential flow, forcing it to a specified address for the next instruction. This is achieved by utilizing the Preset and Clear inputs of the 16-bit counter's flip-flops to load the new target address when the 'Jump' instruction code (30h) is encountered and its address bytes are latched.

Further sophistication came with conditional jump instructions, which enable controlled repetition or 'looping'. This required adding a 'Zero latch', a 1-bit latch that stores '1' if the 8-bit adder's output is entirely zeros. New opcodes include 'Jump If Zero' (31h), 'Jump If Carry' (32h), 'Jump If Not Zero' (33h), and 'Jump If Not Carry' (34h). These instructions modify program flow based on the 'Zero' or 'Carry' flag states. For instance, a multiplication example (A7h times 1Ch) uses 'Jump If Not Zero' to loop a specific number of times, demonstrating how controlled repetition transforms the machine into a primitive computer.

The developed system is classified as a digital computer, fundamentally composed of four main parts: a processor, memory, at least one input device, and at least one output device. The 64-KB RAM array functions as memory, while switches and lightbulbs serve as input/output. The processor (CPU) encompasses an 8-bit accumulator, an Arithmetic Logic Unit (ALU) for arithmetic operations, and a 16-bit Program Counter. Instructions and numbers entered into memory are 'software' or 'code', contrasted with the physical components (relays, wires) known as 'hardware'. Operation codes are 'machine codes' or 'machine language', often represented by concise 'mnemonics' like 'LOD' or 'ADD', used with arguments (e.g., 'LOD A,[1003h]') for structured programming.

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